Brawl Stars Tier List June 2026 TL;DR
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Damian is the top dog in the current meta, even after eating multiple nerfs.
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Colette, Lumi, Edgar, Otis, Chester, Crow, Pierce, Starr Nova, and Najia round out the main S-Tier group.
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A-Tier is stacked with Ranked-ready picks like Sirius, Mortis, Leon, Bibi, Rico, Spike, Griff, Byron, Gene, Cordelius, and Ruffs.
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The meta is still very rough for slow tanks, weak throwers, and Brawlers that feed Super too easily.
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Draft matters more than raw tier placement. A brawler can perform well in one lobby and be useless in the next.
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Brawl Stars Tier List June 2026

|
Tier |
Brawlers |
|---|---|
|
S-Tier |
Damian, Colette, Lumi, Edgar, Otis, Chester, Crow, Pierce, Starr Nova, Najia |
|
A-Tier |
Sirius, Mortis, Leon, Bibi, Mina, Rico, Spike, Griff, Bull, Kit, Charlie, Shade, Willow, Juju, Meeple, Kenji, Kaze, Gus, Lola, Gene, Finx, Emz, Cordelius, Byron, Clancy, Nita, Angelo, Ruffs, Lily |
|
B-Tier |
Max, Nani, Meg, Ollie, Jae-Yong, Gale, Brock, Fang, Bea, Belle, Draco, Colt, Buster, Carl, Darryl, Janet, Frank, Poco, Piper, Pearl, R-T, Tara, Lou, Sandy, Melodie, Shelly, Sprout, Stu, Surge, Trunk, Larry & Lawrie, Pam, Squeak, Amber, Penny, Gray, Glowy, Bo, Ziggy |
|
C-Tier |
Maisie, Ash, 8-Bit, Berry, Bonnie, Eve, Grom, Mandy, Mr. P, Barley, Doug, Buzz, Hank, Sam, Dynamike, Tick, Moe |
|
D-Tier |
Jacky, Jessie, El Primo, Rosa, Gigi, Chuck, Bolt |
This table is mostly built around Ranked’s competitive play brawler value. Unranked play is messier, and everything can work, but in Ranked it’s a sweat zone where everyone’s actually trying to win.
S-Tier Brawlers
S-Tier is the stuff you ban, first-pick, and plan your entire game around. These Brawlers force bans and bring insane value in most modes.
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Damian is the elephant in the room. He has been nerfed, fixed, adjusted(here’s the full patch notes list), and still feels like he gets to play a different game in the right hands. His mobility and burst make him a nightmare if your team has no shutdown.
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Colette is also insane right now because bulky Brawlers are everywhere, and she does not care how much HP you stacked. She completely chunks tanks, pressures objectives, and stays useful in plenty of Ranked maps.
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Lumi is a bit more debatable, sure. Some players rate her extremely high because her damage and poke are gross after the buffs. The counter-argument is fair, though: Edgar and Mortis can keep her humble with proper dives. If the enemy has no dive threat, Lumi can farm kills again and again until it’s GG.
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Edgar is somehow back to being a real competitive problem, which feels cursed. If the enemy picks squishies without enough CC, Edgar just jumps the backline and violates everyone.
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Otis is one of the best CC shutdown picks in the game. He is brutal to Brawlers that depend on Supers or jump-in plays. Half the aggro roster hates getting muted at the wrong time.
Classics like Chester, Crow, Pierce, Starr Nova, and Najia all sit in S because they bring damage without needing too much babysitting. They all have something nasty in their kit to extract value in every game they’re in.
A-Tier Brawlers
A-Tier are generic good picks. These Brawlers are not “free win” picks, but they are worth upgrading and drafting if you like them, that is. All of them can absolutely carry with the right map or matchup.
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Sirius is still really good, just not as brainless as earlier. The clone chip damage is annoying, but after nerfs and with some counterplay, he feels more like a high A-Tier pick than an auto-ban in every lobby. Mortis is also hovering around this edge; in the right hands, he cleans fights like crazy.
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Leon, Lily, Kenji, Kaze, and Cordelius give this tier a lot of assassin and duel potential. They are excellent when the enemy draft has a lot of squishies, but locking them too early can get you countered fast.
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Rico and Spike are the comfort lane poke picks with decent carry potential.
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Bibi and Bull got hit, but they still brawl well on the right maps. Griff is also annoying to play against because wallbreak changes entire lanes.
To sum it all up, all of the characters in this tier are amazing in the right situation and when played well. Picking them is not a compromise or anything; they’re feeling decently well in the current ranked meta.
B-Tier Brawlers
B-Tier is a “not bad” category of Brawlers. These Brawlers can win Ranked games, but they usually need the right map, mode, or to be picked at the right time to not get countered.
Picks like Bea, Piper, and Nani are all examples of picks that can look great when the map fits their playstyles. And Colt is the weird one, with some players claiming him to be an S+ pick and some absolutely hating on him and placing him in F. That’s what the B-Tier is- a middle-of-the-road, decent pick.
C-Tier Brawlers
I think C-Tier guys are having it rough, but not as rough as D-Tier Brawlers that we’ll go over later. These C-Tier Brawlers can work, but you need a good reason to play them over better options. Comfort pick, last-pick counter, perfect map, weird comp, you don’t have anything better in your roster, something. If you are locking them early in Ranked, you are probably making your team nervous before the match even starts.
Barley, Dynamike, and Tick all suffer from the same general issue: the current meta brawlers move fast and get in their face quickly. Throwers and long-range control picks still have maps where they are playable, but they get punished hard by dive, wallbreak, and Hypercharges. Tick especially feels rough since the enemy can just run him down.
The entire C-Tier are Brawlers who I wouldn’t call thrower picks, but some players absolutely would. Game wants you to keep getting new Brawlers, and these guys are victims of that design.
D-Tier Brawlers
D-Tier Brawlers can still win games, especially in the unranked ladder, but they are not good investments for most players right now. I can’t blame you for liking El Primo, but he’s just such an outdated design that is so hard to get any value of.
Jessie is another rough one. Turrets die too quickly, her damage feels low even with the turrets completely set up, and she does not punish the current meta assassins hard enough. She can still farm bad teams, but into good players, she feels way too easy to shut down completely.
Chuck is actually a decent Heist cheese pick, and even there, good players know how to ruin his day. The entire tier consists of Brawlers I would not want to see in my team, honestly.
Best Brawlers to Upgrade First
If you are new to the game and short on Coins and Power Points, do not upgrade every random Brawler you get just because they look fun. First off, you want Brawlers that work in several modes and do not become useless after one map rotation. Best upgrade priorities for June 2026:
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Damian
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Colette
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Crow
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Chester
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Otis
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Spike
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Rico
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Griff
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Bibi
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Leon
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Cordelius
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Edgar
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Gene
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Byron
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Ruffs
Damian is the best upgrade if you have him because he is still absurdly good. Colette should be high on your list because she gives you a reliable answer to tanks and high-HP Brawlers. Crow is also worth upgrading because poison and anti-heal are useful in almost every mode.
Best Brawlers by Mode
Some Brawlers really pop off in the right mode. Ranked drafts are mode-based, so it helps to know which picks are actually worth trusting when the map loads in.
|
Mode |
Top 3 Picks |
|---|---|
|
Heist |
Colette, Colt, Rico |
|
Knockout |
Piper, Nani, Gene |
|
Gem Grab |
Crow, Spike, Otis |
|
Brawl Ball |
Damian, Bibi, Griff |
|
Hot Zone |
Colette, Sandy, Gale |
|
Bounty |
Piper, Belle, Crow |
You can see a pattern here - Colette, Crow, Spike, Rico, Griff, and Otis are especially useful because they fit several modes instead of only one. That makes them safer upgrades if you are trying to build a Ranked roster without wasting coins on niche picks.