Set in the dystopian future, Black Ops 7 is just around the corner and looks extremely promising, boasting a range of exciting features. Beta’s official details have been revealed, so in this Black Ops 7 beta overview, we’ll go through all of them. A new mode, expanded movement, new weapons, altered zombie mode, how to access the beta - we’ll cover it all.
Call of Duty: Black Ops 7 Beta Start Date
Beta will be outgoing for around a week and will be split into two parts. Call of Duty: Black Ops 7 Beta Start Date for players that pre-ordered the game is Thursday, October 2 at 10 am PDT / 1 pm EDT / 6 pm BST, and then the beta goes into its open free-to-play part on Sunday, October 5 at 10 am PDT / 1 pm EDT / 6 pm BST.
Beta will be available throughout all major platforms - PC, current and past gen consoles, and will be included in the Game Pass PC and Game Pass Ultimate subscriptions.
How to Get Access to Black Ops 7 Beta
The process of getting access is not too complicated. Here are all of the details:
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If you’re on Steam, you should be able to see BO7 in your library after the purchase and download it when the pre-download phase starts
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Game Pass subscribers should be eligible for early access and get access to downloading
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Physical console editions will include activation codes redeemed on the official beta code redemption page
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The game will be available to all players, including those who did not pre-order, on Sunday, October 5, at 10 am PDT / 1 pm EDT / 6 pm BST.
Note that your Vault Edition benefits will not be available during the beta.
Call of Duty: Black Ops 7 Beta Content Features
Black Ops 7 Beta Maps List
The full release will feature 18 maps, but during the beta, we will have to make do with what we get.
Let’s overview each Black Ops 7 Beta Map individually:
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Blackheart: An offshore drilling platform, featuring industrial structures and open ocean vistas.
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Cortex: A research facility built into a cliffside, with interconnected laboratories and operational areas.
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Exposure: A solar power installation in a desert environment, showing signs of recent military engagement.
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Imprint: A robotics manufacturing plant in a cold climate, characterized by its automated production floors.
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The Forge: A weapons research and development center located on a waterfront, incorporating both interior workshops and external docks.
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Toshin: A commercial district in Tokyo, featuring urban storefronts and the aftermath of a monorail incident.
We’ll also get 2 more maps when the Open Beta phase begins, so stay on the lookout for them. Maps this year look fresh with a wide variety of themes and time periods mixed together.
Black Ops 7 Beta Weapons
The futuristic theme of the newest series’ installment warrants a fitting arsenal. Black Ops 7 beta weapons roster presents us with a selection of gorgeous-looking guns, some of them completely original, some of them reused from the previous games:
Category |
Weapons |
Class Description |
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Assault Rifles |
M15 Mod 0, MXR-17, Peacekeeper Mk1 |
Most versatile weapon for your loadout, these guns are great at medium-long ranges. They offer a balanced mix of damage, fire rate, and accuracy. |
Submachine Guns (SMGs) |
Ryder 45K, Dravec 45, Razor 9mm |
Built for fire rate and close-quarters dominance. These weapons prioritize high mobility and aggressive run-and-gun playstyle. |
Shotguns |
M10 Breacher, Echo 12 |
Dominating at point-blank range, these are the ultimate tools for room-clearing. This class offers a choice between, high-impact pumps and rapid-firing semi-autos. |
Sniper & Marksman Rifles |
M8A1, VS Recon, XR-3 Ion |
The long-range specialists of the arsenal. This category is for precise players who control sightlines and excel at eliminating targets from a distance with high-powered rifles. |
Light Machine Guns (LMGs) |
MK.78 |
Built for sustained fire and area denial. LMGs feature large magazine capacities and are ideal for suppressing enemies and holding down objectives. |
Pistols |
Jäger 45, CODA 9 |
Reliable sidearms for when your primary weapon is unavailable. This category covers everything from standard semi-automatic pistols to fully-automatic machine pistols. |
Do not presume that the 16 weapons available during beta are all we get on launch. The CoD team certainly preserved some variety choices for release and will expand the assortment with battle passes.
Black Ops 7 Beta Modes

With regard to the modes, CoD team went with time-proven options and slightly switched Black Ops 7 Beta Modes, adding a single new mode:
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Team Deathmatch: A classic DM mode with two teams trying to get to the score limit by killing enemies.
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Domination: Objective-based mode where teams gain overtime points for controlling certain areas.
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Kill Confirmed: Kill enemies and collect their dog tags to earn more points towards victory.
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Hardpoint: On-map team movement heavy mode where teams compete to control rotating objective zones.
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Overload: A mode reminiscent of Black Ops 2, where teams simultaneously attack two moving points while defending their own.
These modes have kept players busy for years now, so variety in other aspects of the game should compensate for the addition of just one mode.
Black Ops 7 Beta Zombies Mode
We’re also getting the new iteration of the player’s favourite - Zombies mode. This time, operators are tasked with exploring the outlandish Dark Aether. We’re going to ride through the chaotic variant of the Bermuda Triangle, where different locations and ages collide. This year’s changes bring us exciting new features - jump pads, new traps, revamped exfil mechanic, and more.
During the Beta, we’ll only be able to explore the Vandorn farm map of the Black Ops 7 Beta Zombie Mode, but there will be a lot more locations in the full release of the game
Black Ops 7 Movement Changes
BO7’s trailers presented players with a renewed game pace, integrating elements from previous titles and building upon them. BO 6’s omni-movement is back in its directional greatness, spiced up by the wall jumps and tactical combat rolls. Players will adopt a more vertical play style, which will result in a higher ceiling for skill expression.
Let's look at the summary of the mechanics changes:
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Omni-movement foundation — BO7 maintains the omni-directional feel introduced by Treyarch earlier: you can sprint, dive, and reposition more freely in any direction (not locked to forward/back). This is the baseline that lets other tools feel fluid.
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Wall Jump (new) — players can vault off and push up or across surfaces to gain height or cross gaps. It’s a short, precise burst rather than a sustained wall-run. The trailers and dev materials show it used for quick traversal and surprise peeks.
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Combat Roll / Active Roll — a fast, directional roll that’s usable in combat to dodge, reset hip accuracy, or reposition. It exists to increase moment-to-moment mobility without granting full invulnerability.
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Tactical Sprint & ADS tradeoffs — Tactical Sprint exists but is reworked: sprint speed and length, as well as the ability to aim down sights (ADS), are deliberately balanced so that high mobility costs aim stability, and vice versa. Movement penalties to ADS (sway, fire delay) are emphasized to discourage “run-and-gib” spam.
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Mounted movement & traversal tools — moving while mounted returns in some form, plus tools like jump pads and environmental traversal options appear in Zombies and select multiplayer maps.
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No jetpacks / no wallrunning — BO7 deliberately avoids full wall-running or jetpack flight (unlike some earlier CoD titles). Wall mechanics are short and deliberate, not sustained runs.
In short, in BO 7, we’re going vertical with the wall jumps while getting on-the-ground mobility nerfed with the tactical sprint changes.
Black Ops 7 Beta Rewards
While your level and unlocks will not carry over on the release of the game, you can still earn some permanent cosmetics while playing the beta.
Players will get the following Black Ops 7 Beta rewards for reaching level requirements:
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Level 2 (Private II): “Beta Player” Animated Emblem
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Level 6 (Lance Corporal III): “Gun Flex” Emote
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Level 11 (Sergeant II): “Beta Neon” Sticker
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Level 15 (Staff Sergeant III): “Beta Beasts” Weapon Charm
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Level 20 (Master Sergeant II): “Beta Maverick” Operator Skin (JSOC Faction)
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Level 20 (Master Sergeant II): “Beta Leader” Operator Skin (Guild Faction)
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Level 23 (Master Gunnery Sergeant II): “Beta Survivor” Loading Screen
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Level 27 (Second Lieutenant III): “Beta Conqueror” Calling Card
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Level 30 (Lieutenant III): “Beta Legend” Weapon Blueprint for M15 Mod 0
Do not miss out on obtaining these Black Ops 7 Beta rewards, as they will not be available anywhere else after the Beta ends.
Conclusion
The Black Ops 7 upcoming Beta looks very fresh and promising. New movement, new setting, new guns - what else could you wish for from yet another CoD game? With a lot of content to explore and rewards to get, it’s going to be a busy week, so get prepared for the beta launch on October 2.