WoW Midnight Best Professions

WoW professions are almost like separate games within a game. With how dependent your character’s power is on gold investments, understanding professions is a must - they are the most reliable long-term source of gold. In this article, I’ll get all Midnight professions ranked based on how profitable they are.

WoW Midnight Best Professions TL;DR

  • Mining + Herbalism are the best launch picks for fast gold from raw mats. Skinning is also S-Tier early on if you like farming mobs

  • Alchemy and Enchanting are the most reliable long-term crafting profs, profitable all expansion-long

  • Jewelcrafting and Inscription can rival top professions with the right specialization

  • Engineering can pay off, but it’s more realm and market-dependent

  • Tailoring is mainly weekly cooldown reagents and bags, so it’s more situational

  • Blacksmithing and Leatherworking usually pay off well during the early stages of the expansion, then fall off as market saturates

  • Cooking and Fishing are good side income at most, and not good as primary gold strategies

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WoW Midnight Professions Tier List

Midnight Professions Tier List

This list is mainly aimed at the earlier stages of the expansion and is based on how easy it is to get gold without getting into a convoluted AH grind.

Tier

Professions

S

Enchanting, Alchemy, Mining, Herbalism, Skinning

A

Jewelcrafting, Inscription, Engineering

B

Tailoring

C

Blacksmithing, Leatherworking

D

Cooking, Fishing

A few professions' performance swings wildly depending on your server economy and your time commitment to increasing their mastery level. The tiers above assume you want respectable results without needing five alts and three spreadsheets; however, you’ll make more gold with a setup like this.

S-Tier Professions

S-Tier professions in Midnight print money like crazy; these are the optimal choices.

Mining

At the beginning of the addon, gathering professions are insane at generating money. With how intertwined the crafting systems are and how in-demand ores, skin, and herbs constantly are, all three of the associated gathering professions are insanely profitable. 

Leveling mining and unlocking mounted gathering and other useful nodes make it even better. The very beginning of the patches is usually the best time to put your time into gathering profs. I’ve made millions just going from node to node for hours early in the expansions, as did many others. 

Herbalism

Herbalism is basically the same as the Mining, the only difference is how the materials are being used. In fact, it’s preferable to run both, since while you’re on a move picking one material, say ore, you can slightly diverge and pick up a herb. Once again, during the early stages of the patch, this method of farming is insane and tends to get a bit overshadowed by the crafting alternatives; however, Midnight’s design shift, simplifying crafting professions, could make gathering more profitable long-term.

Alchemy

With TWW’s Thaumaturgy gone, Alchemy takes a big hit to how profitable it will be. As with many other professions in this list, Blizzard’s design choice tends to make things simpler with fewer things to craft and easier skill point acquisition. Still, Alchemy is a banger of a profession, making tons of gold through several avenues: 

  • Materials transmutations

  • Flasks

  • Potions

Overall, this profession is very fun and profitable, and out of the crafting professions in Midnight, I’d recommend it the most.

Skinning

Just like in other expansions before, skinning is going to be a top profession in World of Warcraft Midnight at the beginning of the expansion. There are a few ways of making gold as good as just farming and skinning animals in a group or as a solo when the demand is high. Of course, as always, the deeper it is into an axpansion the worse the prices are, but as it stands right now, it’s an outstanding gold-making profession to choose.

A-Tier Professions

A-Tier professions are excellent, but they’re less efficient than the S-Tier picks.

Enchanting

Enchanting is fine -  every player upgrades gear, and upgraded gear needs enchants. Dawn Shatter is available right from the beginning of the expansion, so disenchanting might be the way to go for making steady gold-producing mats, depending on your realm’s prices. It’s only in the A-Tier since I think it’s going to make slightly less profit than the profs from the S. The biggest reason to pick this up is if you enjoy the gear disenchanting loop and steady demand for your products.

Jewelcrafting

Jewelcrafting is traditionally one of the best professions to make gold in WoW - you have your basic Prospecting for gems, reagents crafting, Crushing, and, ofc, item crafting. In Midnight, there are decent craftable jewelry items to be produced there, including the PvP items, so you might get lots of money running Jewelry in this way. There are plenty of points to invest into a tree, too, which is an aspect I like about it; it’s simply fun for me to progress another skill tree in the game.

Inscription

Inscription is the same as in the TWW; you’re going to be milling mats and then creating higher-tier reagents and runes, going all the way from herbs to missives. Specializations are pretty fun to progress through, too, with meaningful nodes. The main possible drawback is how easy to level Inscription, possibly resulting in prices for your products going down.

Engineering

Engineering is always interesting to play with, and IMO it's the most fun profession in the game. In Midnight, as engineers, we’ll tinker on exciting stuff:

  • craftable toys

  • utilities(even the battle res item)

  • recycling crafting mats into each other

Recycling is creating a cool profit possibility by basically allowing you to flip materials. As always, how good exactly the prof performs depends on your realm’s prices, but engineering seems really promising profit-wise. We won’t be able to craft any new Engineering mounts in Midnight, though, so it’s a noticeable minus.

B-Tier Professions

B-Tier professions are still good. They’re more situational, or they peak at certain points instead of staying good all patch long.

Tailoring

The most interesting part about tailoring in Midnight is probably producing Bolt crafting reagents, which is already indicated by them being a cooldown-based crafting recipe with just 30 per week. Bags crafting is also there, of course, so it could be a good income source depending on the realm prices. All in all, it’s mostly an alt-gearing profession, so as demand naturally dwindles, you’ll see massive drops in prices, making it a B-Tier profession at most. 

C-Tier Professions

These professions can absolutely be worth it, but they rely more on when exactly you’ll be doing them.

Blacksmithing

Blacksmithing gets a bit of a trim to its repertoire with Framework removal, making the profession overall worse. It still has some motion, since Whetstones, Razorstones, and Weightstones will 100% be in demand, but it’s not that hot priority-wise.

Leatherworking

Leatherworking is hurting in Midnight, sadly. Drums are useful, sure, but compared to how profitable other profs are, it’s not close at all. Leatherworking is similar to Blacksmithing in how it behaves economically. It can be strong early on in the addon and then harshly fall off as the market quickly saturates, and I mean really quickly. Thematically, it’s so tempting for me to run Leatherworking with Skinning, but it’s simply not worth it money-wise; you’ll be losing money playing it.

D-Tier Professions

These aren’t bad per se, but they’re not your first pick if your goal is getting rich quicker,

Cooking

Cooking is always useful since it impacts character power and is always in demand, but in Midnight, it’s way too simplified, at least as it stands right now. It’s easy to start and not as demanding in terms of the amount of time you need to invest in getting value from it, so that low entry point really hurts the ceiling of how much money you can make. I cannot recommend it as a primary gold making prof at all, but it could be a fun side activity.

Fishing

Fishing is one of my favorite activities in the game, especially with some YouTube vids running in the background. It’ll make steady and reliable low-mid tier gold amounts without much hassle and stress associated with it at all. But it’s not as good as more proactive types of getting resources, it seems like devs are concerned with fishing bots earning too much gold - they’ve added random mob encounters to fishing and lowered the earning ceiling overall.

Best Profession Combos in WoW Midnight

While optimal professions combos constantly shift based on how currently profitable they are, there are several classic combos that allow you to play almost self-sufficiently: 

Mining + Herbalism

That’s the best choice early in the expansion due to how high the prices are and how easy it is to do both Mining and Herbalism at the same time. With efficient routes, you’ll be able to generate hundreds of thousands of raw gold in the shortest time possible. You can either build a bank to reinvest in other profs or continue on doing Mining + Herbalism later in the patch, even though the prices will dip.

Mining + Jewelcrafting

This combo is obvious - mine ore, prospect it into gems, generate money out of thin air doing it. While profit margins will depend on the market’s prices, it’s a great option for playing, not wishing to pay a lot of attention to market fluctuations. The ceiling is pretty high with how the Prospecting is designed, especially when using community-run specialized spreadsheets calculating how much you can make doing what.

Herbalism + Alchemy

This one’s similar to Mining + Jewelcrafting - you control your own supply, craft Flasks, and sell them for profit. If you run a singular character and don’t want to swap professions ever, this pairing can serve you well for a very long time. Another upside is how convenient the transition to this combo is from Herbalism + Mining - you simply swap Mining with Alchemy as soon as prices on raw mats tank.

Tailoring + Enchanting

That’s a cool combo for players who run lots of dungeons and raids. You get lots of cloth as a tailor from random drops, craft cheap items, and disenchant them. Based on the prices you turn disenchating currency into stable semi-passive profits numbers. That’s the pairing i like to run later in patches to get enough gold for all my needs while not wasting time actively farming for mats that get cheaper and cheaper as the patch plays out.

Alt-Based Setup

The strongest and most future-proof plan is to have several alts each doing different professions. Put Mining + Herbalism on an alt to supply raw gold and materials. Put Tailoring and Enchanting on your main for consistent crafting profit. This gives you the best of both worlds - you get money, long-term crafting stability, and a steady supply no matter how the market currently is. This is the setup that every business-minded player employs later in the game.

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