Raid Shadow Legends Tier List TL;DR
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Galathir, Alaz, Gnut, Teodor, Lydia, and Mithrala are some of the biggest endgame names.
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A-Tier has tons of champions worth building, including Deacon, Uugo, Coldheart, Stag Knight, Shamael, Arbiter, Pythion, Brogni, Wukong, and Helicath.
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Rares matter a lot early. Champions like Kael, Warmaiden, Apothecary, Coldheart, Frozen Banshee, Bellower, and Armiger can do serious work.
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Gear matter a lot. A fully geared Epic with real gear can be better than a naked Legendary doing nothing.
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Raid Shadow Legends Champion Tier List

Use these rankings as a build priority list - the higher the tier, the easier it is to justify serious resource spending.
|
Tier |
Champions |
|---|---|
|
S-Tier |
Starsage Galathir, Alaz the Sun-Eater, Night Queen Krixia, Lady Mikage, Armanz the Magnificent, Taras the Fierce, Marichka the Unbreakable, Siphi the Lost Bride, Duchess Lilitu, Warlord, Yumeko, Krisk the Ageless, Acrizia, Gnut, Teodor the Savant, Lydia the Deathsiren, Mithrala Lifebane, Prince Kymar, Nekhret the Great, Cardiel, Harima, Wight King Narses, Wight Queen Ankora, Geomancer, Seer, Demytha, Maneater |
|
A-Tier |
Arbiter, Pythion, Underpriest Brogni, Riho Bonespear, Tuhanarak, Nekmo Thaar, Michinaki, Venus, Dracomorph, Ma’Shalled, Rotos the Lost Groom, Sun Wukong, Ultimate Deathknight, Leorius the Proud, Georgid the Breaker, Trunda Giltmallet, Helicath, Valkyrie, Kyoku, Firrol the Barkhorn, Visix the Unbowed, Raglin, Deacon Armstrong, Uugo, Inquisitor Shamael, Coldheart, Royal Guard, Alure, Stag Knight, Madame Serris, Rector Drath, Seeker, Skullcrusher, Doompriest, Ursala the Mourner, Akemtum, Dark Kael |
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B-Tier |
Kael, Warmaiden, Apothecary, High Khatun, Frozen Banshee, Armiger, Bellower, Reliquary Tender, Pain Keeper, Fahrakin the Fat, Toragi the Frog, Venomage, Tayrel, Dhukk the Pierced, Melga Steelgirdle, Miscreated Monster, Magnarr, Genbo the Dishonored, Husk, Mordecai, Sandlashed Survivor, Mausoleum Mage, Vergis, Skraank, Ruella |
|
C-Tier |
Athel, Elhain, Galek, Soulbond Bowyer, Sinesha, Peydma, Jizoh, Shaman, Heiress, Spirithost, Diabolist, Fellhound, Coffin Smasher, Gravechill Killer, Conellia, Hotatsu, Runekeeper Dazdurk |
|
D-Tier |
Weak damage-only Epics, outdated Rares, low-impact fusion champs, and vault picks with no real job outside Faction Wars or cursed restriction content |
S-Tier Champions
S-Tier is where the account-changers sit. These are champions that can carry a whole area of the game activities or slot into multiple teams without feeling like a compromise. If you pull one of them, you usually put all your resources into it and build your teams around it.
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Armanz is one of the most annoying champions in the game. He can lock teams down, mess with the turn meter, and stop enemies from playing entirely. It basically goes without saying that In Arena and wave-based content, that kind of control is disgustingly OP.
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Taras and Marichka are your Arena cores. Taras hits like a truck, while Marichka keeps the team alive and makes it harder to punish mistakes. Siphi and Duchess are in the same elite support club as her. They are not shiny new, but their sustain remains incredibly valuable.
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Warlord and Yumeko are premium lockout champs. They win fights by stopping enemy skills before damage even matters.
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Acrizia and Gnut are boss killers. They make high-HP bosses feel much less tanky, which is why they stay near the top. Hydra, Doom Tower bosses, Hard Dungeons, and other chunky fights all love what they bring.
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Teodor is a dungeon-farming monster. Poison activation speeds up runs and makes certain teams feel smooth.
Geomancer, Seer, Demytha, and Maneater are standout non-mythic options of this tier. Even though they’re easier to get, Seer is valuable in wave content, and Demytha and Maneater open up Clan Boss setups that can improve your daily rewards forever - that’s a huge account value for what they are.
A-Tier Champions
A-Tier is packed with champions that are absolutely worth building. They may need better gear or a more specific team lineup, but they are not second-rate pulls.
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Arbiter is one of the best progression milestones in Raid. Speed lead, turn meter boost, revive, and Increase Attack keep her useful long after you unlock her. She may not scare endgame Arena players like newer champs do, but she still carries tons of accounts.
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Pythion, Brogni, Riho, Tuhanarak, Rector Drath, Doompriest, and Raglin are the kind of supports that save runs. They cleanse, heal, revive, shield, or keep your team from getting folded. These champions are not always flashy, but they win fights by making your team impossible to kill quickly.
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Nekmo Thaar, Michinaki, Mithrala, and Inquisitor Shamael are huge Hydra pieces. In this fight, you need speed, Hex, burns, cleanses, Mischief answers, and ways to deal with Fear. These champs help make Hydra less of a weekly headache.
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Dracomorph, Venus, Ma’Shalled, Kyoku, and Firrol bring great PvE value. Draco and Venus are classic boss debuffers. Ma’Shalled can carry waves and Arena. Kyoku gives damage reduction and boss safety. Firrol brings modern support value that fits a lot of hard content.
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Sun Wukong, Leorius, Georgid, Rotos, Harima, Trunda, Narses-related teams, and Ultimate Deathknight are all Arena-relevant in different ways. Some nuke, some survive forever, some punish bad targeting, and some just make the enemy team play awkwardly.
The Epics and Rares in A-Tier are not here for charity either. Deacon is one of the best progression Epics in the game and Uugo brings Decrease Defense, Block Buffs, healing, and clutch revive potential.
B-Tier Champions
B-Tier of this list is where many practical progression champions reside. These are still endgame staples, though a bit undertuned compared to the beasts in the highest tiers.
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Kael is still the best starting champion for most players. His poisons help in Clan Boss and Dragon fights, and he farms the campaign well enough to get your account moving. Athel and Elhain are almost equally usable, but Kael has the smoothest start.
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Warmaiden is worth building early because AoE Decrease Defense is huge. She is farmable, easy to book, and does exactly what new accounts need. You will replace her later, but she can carry early dungeon teams.
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Apothecary and High Khatun are classic utility picks - taking turns faster is half of winning the game. Apothecary also has healing, which makes early progression less painful.
Ruella, Vergis, and Mausoleum Mage are more specialist picks. They can be excellent in the right content, but realistically, they are not the first champions you should max out on a fresh account, unless you don’t have anything else.
C-Tier Champions
C-Tier champions are very solid, since this tier list is focused only on viable characters. They’re a bit more specific mode-oriented than champions in the higher tiers.
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Athel, Elhain, and Galek can all get a new account moving. Kael is a bit easier to recommend than these 3 poison attacks give him better boss value.
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Soulbond Bowyer, Sinesha, Peydma, and Fellhound have real use cases. Soulbond can help in Spider and Secret Rooms. Sinesha can help in Faction Wars (here’s a guide for that) and some wave teams. Peydma brings Decrease Attack. Fellhound can become a fast campaign farmer with good gear.
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Reliquary Tender, Spirithost, Heiress, and Diabolist can help newer accounts with cleanse, buffs, speed, or early utility. They are not exciting, but they can cover gaps until better champions show up.
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Jizoh and Shaman are the classic beginner traps. They look useful early because the game gives them to you, but they fall off fast. Build them only as far as your account actually needs.
The problem with champions in this tier is that most accounts eventually pull cleaner options. That makes them usable, not super premium, though.
D-Tier Champions
D-Tier champions are great, but you’ll eventually want to swap them out for better options. I would build these either if you don’t have anything else or after the stronger alternatives. Jizoh and Shaman are good examples. They are not top-tier long-term carries, but they are recognizable early champions that can tremendously help newer accounts.
Some older Epics and Rares are also in this range because they are useful, just less exciting than newer or more complete champions. Raid has pushed a lot of newer kits very hard, so older champions can feel plain and power-crept by comparison. That does not make them useless. It just means they need to compete with champions that bring more damage, more control, or more team value at once.
The main thing with D-Tier in this version of the list is priority. These champions can still have value, especially in Faction Wars, Secret Rooms, Cursed City, and early account progression. They are just not the first names I would book, master, or gear when stronger options are sitting in the same vault.
So the easy way to read this tier is simple: D-Tier champions are notable, but they are the bottom of the “worth talking about” pool. Build them when they make sense, but do not skip better long-term champions for them.
Best Champions by Game Mode
Raid is not one giant tier list. Arena, Clan Boss, Hydra, dungeons, and Doom Tower all reward different tools. This table gives a quick mode-by-mode view without turning the article into a full boss guide.
|
Game Mode |
Top Picks |
|---|---|
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Arena |
Armanz, Taras, Marichka, Siphi, Warlord, Yumeko, Harima, Duchess |
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Clan Boss |
Demytha, Maneater, Helicath, Brogni, Geomancer, Dracomorph, Valkyrie |
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Hydra |
Acrizia, Gnut, Nekmo Thaar, Michinaki, Mithrala, Shamael, Uugo |
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Dungeons |
Seer, Teodor, Gnut, Coldheart, Lydia, Kymar, Alure |
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Doom Tower |
Duchess, Lydia, Mithrala, Seer, Alure, Cardiel, Armiger |
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Faction Wars |
Deacon, Rector Drath, Ursala, Stag Knight, Melga, Apothecary, Reliquary Tender |
The quick rule is simple. Arena favors control and speed, Clan Boss wants heightened damage, Hydra requires you to run utility, and dungeons want the fastest clearing you can get. Here’s the Hydra guide if you need one, some of the characters from my tier list are recommended here, too.
Best Epics and Rares to Build in Raid
You might not have a vault full of Mythics, I understand that. There are plenty of Epics and even Rares that can actually carry your account through early and mid-game.
|
Champion |
Rarity |
Champion’s Value |
|---|---|---|
|
Geomancer |
Epic |
Boss damage, HP Burn, reflect-style moves |
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Seer |
Epic |
Wave deletion and speed farming |
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Demytha |
Epic |
Clan Boss Block Damage teams |
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Maneater |
Epic |
Clan Boss Unkillable teams |
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Deacon Armstrong |
Epic |
Speed, turn meter, Leech, Decrease Defense |
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Uugo |
Epic |
Decrease Defense, Block Buffs, healing |
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Stag Knight |
Epic |
Decrease Defense and Decrease Attack |
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Inquisitor Shamael |
Epic |
Hydra Fear counter and single-target damage |
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Rector Drath |
Epic |
Revive, healing, safety |
|
Seeker |
Epic |
Turn meter, Arena, Clan Boss teams |
|
Coldheart |
Rare |
Boss damage and turn meter control |
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Apothecary |
Rare |
Speed boost and healing |
|
Kael |
Rare |
Starter farming and early Clan Boss poisons |
|
Warmaiden |
Rare |
Farmable AoE Decrease Defense |
|
Frozen Banshee |
Rare |
Clan Boss poison damage |
|
Armiger |
Uncommon |
Turn meter control and boss utility |
Geomancer is the biggest one. If you pull him, do not think of him as “just an Epic.” He can carry boss fights harder than many Legendaries.
Best Champions to Upgrade First
If you are new and low on books and silver, do not build random champions just because you got them. The best upgrade priorities are:
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Your campaign farmer
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AoE Defense Debuff champion
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Clan Boss damage dealer
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Speed booster
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Healer or reviver
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Boss specialist
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Wave clearer
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Arena control or nuker
Do not ignore gear. A fully booked Epic in good gear beats a naked S-Tier Legendary every time. I’d say that Raid is a gear game pretending to be a champion collector.
Best Champions for Beginners
New players should not copy endgame tier lists blindly. You need champions that work with bad gear, low books, and limited masteries. The best beginner-friendly champions are:
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Kael
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Warmaiden
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Apothecary
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High Khatun
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Coldheart
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Frozen Banshee
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Bellower
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Armiger
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Deacon Armstrong
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Stag Knight
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Uugo
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Geomancer
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Rector Drath
Kael is the best starter because he farms campaign and helps with Clan Boss. Warmaiden gives a free AoE Decrease Defense. Apothecary and High Khatun make your team faster, which matters everywhere.