Riven Tides Map Guide for ARC Raiders

Riven Tides is a compact and dense coastal map with luxury resort areas, industrial port zones, and vertical map design - we even got the new Crashing Mats to fight it. In this Riven Tides map guide, I’ll cover the general map layout, best loot locations, and how to defeat the map’s exclusive ARC boss.

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7 min

Riven Tides Map Guide TL;DR

  • Riven Tides is a dense coastal map focused on verticality, open terrain rotations, and frequent PvP.

  • Hotel Panorama Azzurro is the best looting location if you need coins, but it’s highly contested

  • Port Authority is one of the most dangerous areas, with heightened ARC activity and player traffic.

  • Beachcombing is a mechanic exclusive to Riven Tides that lets you use the Dockmaster’s Detector to uncover sand-buried loot.

  • ARC Turbine is the map-exclusive new large ARC threat, and it becomes dangerous once you get close.

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Riven Tides Map Overview

Riven Tides’s been long-awaited - we haven’t got a new map in a while. I’d say it’s worth the wait - what we got is a beautiful and challenging map with lots of interesting spots to visit and 2 all-new mechanics to experience.

The vibe of the map is pretty interesting - there’s a tight mix of industrial and luxury resort themes. The whole area is reminiscent of the Bruied City with lots of sand everywhere, and the area as a whole looks fried out like some nuclear explosion went off nearby. The map is smaller than, say, Dam Battlegrounds, so you shift between industrial and residential environments quickly - that is, if you’re uninterrupted by ARCs, which there are a lot of. The main areas you’ll be moving through are:

  • Hotel Panorama Azzurro

  • Azzurro Beach

  • Port Authority

  • Wave Breaker

  • Stacking Yard

  • Transfer Depot

  • Weighing Checkpoint

  • Customs House

  • Dried Riverbed

Best Places to Loot in Riven Tides

Riven Tides loot is no different from any other map, which means you can get mad loot by looting random containers in the middle of nowhere, but there are several locations worth visiting if you want to get your pockets full quickly. 

#1. Hotel Panorama Azzurro

The Hotel is the hottest spot on the map. It’s a huge multi-story hotel with fully explorable floors, roof access, and surrounding spaces like the pool and tennis court. Just like any other residential area in the game, it’s an excellent source of valuables and blueprints.

If you’re playing with the team, going in from several directions with each player covering their floor might be the best plan if you want to carry out as much loot as possible, but beware other squads. The danger comes from angles. Someone can shoot you from a window, stairwell, or nearby hill. Shredders can also be an unwelcome surprise indoors, so try to really keep your ears open. If you spawn near the hotel, loot quickly, and leave once the building starts sounding too busy. Speaking of leaving, there’s a hatch nearby, so bringing a Raider Key might be a good idea if you want to target Hotel specifically.

#2. Port Authority

Port Authority is marked red - and I’d say this tells you what to expect pretty accurately. First off, getting there is a pain - what I’ve experienced was a bunch of ARCs roaming about, sort of guarding it. Players also rush there since there are quest objectives nearby and lots of loot inside. Multiple dimly lit tight floors - perfect setup for PvP and occasional Shredder encounters. 

You’ll find security-style loot, key rooms, weapon containers, and useful industrial materials here. The problem is getting all that out - the location is on the very edge of the map, and to get to the nearest extracts, you’ll have to cross some open space. Bring a good weapon there - you can check out our weapons tier list to find out which ones are worth using.

#3. Stacking Yard

Stacking Yard is the most vertical POI on Riven Tides, which sounds crazy considering we have a whole Hotel there. The yard is your sort of dock loading area - It has cranes and shipping crates, which should instantly sound like “big loot” to players. The whole place feels like a parkour route, just with platers and ARCs trying to get you.

This is a great location for industrial and Exodus loot. Containers, hidden corners, and elevated platforms can all reward you if you take the time to climb them. It is also one of the best places to learn the map’s movement flow because you can see a lot of Riven Tides from the elevation. And if you’re up for a little mischief, Osprey can go a long way there. The biggest location downside is how exposed you are, basically, at all times. You can be shot from everywhere. I’d recommend you bring a Hatch Key, since there are two Hatches nearby, and it’s the best way to secure the loot you’ll get from this spot. 

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#4. Customs House

Customs House is one of the more interesting Riven Tides locations because it’s a double-layered location with an underground floor level. You can enter the spot through a tunnel and climb all the way to the upper parts of the structure. That makes it easier to escape than some other buildings, but also easier to get cornered.

The loot here feels more varied than specialized. It can be worth checking for project items, ship models, and regular containers, especially if the main hotel and Port Authority are already contested. It is also a solid place if you’re broke and want to avoid map center fights. There’s an extraction point in the location itself, which is a huge upside. You can also find a key room nearby, so you can occasionally kill two birds with one stone.

#5. Wave Breaker

Wave Breaker is a more exposed loot and combat area along the beachfront. You can find loot around the shipwreck and coastal structures, but this area plays very differently from the hotel or Port Authority. You do not have rooms to hide in, so ARCs are a real threat there, especially with the Vaporizers roaming out in the wilds.

This place becomes the best loot location on Riven Tides once the Beachcombing event comes online. Get yourself a Dockmaster’s Detector from the Avian Alarm project, and you’ll be able to uncover lots of valuables there.

#6. Dried Riverbed

The Dried Riverbed is more of a traversal and niche resource route than a main loot destination, but I think it’s pretty noteworthy. There’s a bunch of husks to loot, raider cache spawns, and a bunch of moss mushrooms and mulleins gathering points. You won’t go there every game, but it’s there when your projects need some obscure stuff you won’t find just anywhere. 

Riven Tides Enemies

Riven Tides has a huge ARC Roster - basically, the entire crew is here. The interactive map lists enemies like Sentinel, Bastion, Shredder, Vaporizer, and Turbine, among others. That makes the map feel packed with ARCs. Here’s every single ARC you can expect to meet in Riven Tides:

  1. Wasp

  2. Hornet

  3. Rocketeer

  4. Probe

  5. Courier

  6. Turret

  7. Snitch

  8. Pop

  9. Sentinel

  10. Bombardier

  11. Bastion

  12. Fireball

  13. Tick

  14. Comet

  15. Firefly

  16. Leaper

  17. Vaporizer

  18. Shredder

  19. Turbine

Vaporizers are especially dangerous since they now appear out in the wild on Riven Tides. You can run into one near the hotel or industrial northern sites, and it can get on your back hard if you are already busy fighting other ARCs. But a whole other thing is the Turbine, which deserves a whole separate section.

How to Defeat Turbine in ARC Raiders

Turbine is the new large ARC enemy introduced with Riven Tides, which shows up halfway through the match, landing from the sky. It looks more like a drone or an extractor or something rather than an enemy you could fight. I didn’t even think it was hostile when I first saw it - it doesn’t glow or anything like other ARCs do, and looks pretty domestic until you get close or shoot it.

It’s an imposing flying shiny thing once engaged, shooting lightning projectiles at you as well as stopping its flight to get stationary and throw land mines everywhere. It also electrocutes anyone touching it, according to the wiki page, so don’t try to get close and mount it. Here’s how to efficiently fight it:

  • It’s heavily armored, so do not engage it with weak gear.

  • Bring armor-piercing damage or heavy ARC damage tools and explosives.

  • Avoid standing in the open for too long.

  • Break the line of sight whenever it starts charging attacks.

  • Whenever the thing lands, there are yellow tanks visible at the lower parts of the thing; shoot them off for big damage, but beware of mines

  • Alternatively, you can just shoot its armor off and deal direct damage to the exposed parts

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