Mythic+ Dungeons Guide for WoW Midnight
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Mythic+ turns Dungeons into repeatable endgame content with scaling difficulty and weekly Great Vault rewards.
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Mythic+ runs are timed, and beating keys in time upgrades them. Keystone upgrades: under 20% time left = +1, 20–40% = +2, over 40% = +3.
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Season 2 affix breakpoints are +2 Lindormi’s Guidance, +5 Xal’atath’s Bargain, +6 Guidance removed, +7 Fortified or Tyrannical, +10 both, and +12 Xal’atath’s Guile.
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Season 2 rating rewards include Breath of Blight at 2,000 rating and Breath of Ruin at 3,000 rating.
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Loot scales to item level 311 at the end of a +10 and item level 318 Myth 1/6 through the Great Vault. Myth Mistcrests begin at +9.
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Midnight’s Mythic Dungeons Overview
Mythic+ is usually the fastest repeatable late-endgame path for players who want steady upgrades without relying on raid lockout gear. In Midnight, that core idea stays the same. You get the same scalable Dungeon difficulty, repeatable rewards, and a weekly Great Vault progression loop that keeps your character moving forward even if direct drops are not perfect. Let’s go over each feature in detail.
Mythic+ Dungeon Start
Before you acquire your first M+ keystone, you’ll have to clear your first M+ 0 Dungeon. I’d recommend Dragonflight’s Algeth’ar Academy, since it is considered to be the easiest of the bunch. Once in the instance, you’ll see the Font of Power ineractable pedestal, that’s where your keystones go to tune the Dungeon’s difficulty. Click “Activate”, watch the countdown start, and pay attention to the timer meter.
Mythic+ Dungeon Goals

What differs the M+ Dungeon from the Normal and Heroic ones is the time limit you get to complete the mythic Dungeon. In order to upgrade your keystone and get sterner challenges and better rewards in the next ones, you’ll have to complete your keystone in time. Still, it’s worth noting that you can still complete the Dungeon past the time limit and get loot, but your keystone will lose 1 level, and the final chest rewards will be diminished. When doing Mythic+ Dungeons, your goals usually fall into three categories:
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Gear progression. Increasing your ilvl, getting meaningful gear upgrades, preferably in the form of weapons and trinkets, making progress towards your weekly Great Vault - all of these make you able to clear harder content and get better rewards long-term.
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Running specific Dungeons containing the items relevant to your build. If you’re a Hunter running a Dungeon awarding mainly plate armor and caster weapons, and there’s only 1 item you might get from the instance, is it worth running it at all?
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Upgrading your keystone. If you run Dungeons with badly playing PUGs or you don’t know the Dungeon mechanics and layout yourself, you’re essentially losing 30 mins of your time. To actually get good gear, you’ll have to run as hard Dungeons as you can, and that includes not downgrading your keystones ever.
In M+, the time left to complete the Dungeon matters a lot. Beating the Dungeon as quickly as possible results in your keystone being upgraded to a higher level:
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Less than 20% time limit remaining at the end of a Dungeon results in a +1 level upgrade
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More than 20% less than 40% left results in +2
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More than 40% left results in a +3 upgrade
This design creates an incentive for you to get better at learning the Dungeon’s layout, your skill rotation priorities, and the mobs and bosses' mechanics. You want to push the highest keystones possible, not only for gear upgrades, but for the achievements and permanent upgrades.
World of Warcraft Midnight Mythic+ Achievements
A huge part of the system is the set of prestigious long-term M+ goals. You can check your current rating in the Mythic+ Dungeons menu. Rating is based on your best seasonal results, with higher key levels and faster completions awarding more score. The previous fixed claim that 2,000 rating required every Dungeon at +15 is not accurate for Midnight Season 2.
The Season 2 rating milestones are:
- 1,500 rating: Midnight Keystone Conqueror: Season 2 and “the Venomous” title.
- 2,000 rating: Midnight Keystone Master: Season 2 and Breath of Blight mount.
- 2,500 rating: Midnight Keystone Hero: Season 2.
- 3,000 rating: Midnight Keystone Legend: Season 2 and Breath of Ruin mount.
- 3,400 rating: Midnight Keystone Myth: Season 2 and “the Venomous Contender” title.
- Top 1% in the region: Venomous Champion.
- Top 0.1% in the region: Venomous Hero and “the Venomous Hero” title.
Timing each Season 2 Dungeon at +10 or higher unlocks its teleport. Timing all eight Dungeons at +12 awards Midnight Season 2: Resilient Keystone 12, preventing automatic depletion below +12. Similar achievements raise that protected floor after you time the full rotation at higher levels.
WoW Midnight Mythic+ Affixes
Affixes are additional special effects applied to the Dungeon in M+ mode exclusively. They start from the +2 M+ level and scale up all the way until +15:
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Keystone Level |
Affix / Change |
Affix Effect |
|---|---|---|
| +2 | Lindormi’s Guidance | Highlights selected enemies, reduces their health and damage by 5%, and removes the player death-time penalty. |
| +5 | Xal’atath’s Bargain | Adds one rotating seasonal variant: Ascendant, Voidbound, Pulsar, or Devour. |
| +6 | Lindormi’s Guidance removed | Enemies are no longer weakened and the normal death penalty returns. Tanks can use Lindormi’s Glow for highlighting without the weakness. |
| +7 | Fortified or Tyrannical | One weekly affix activates. Fortified empowers non-boss enemies; Tyrannical empowers bosses. |
| +10 | Fortified and Tyrannical | Both affixes are active in the same run. |
| +12+ | Xal’atath’s Bargain replaced by Xal’atath’s Guile | Bargain bonuses disappear, deaths subtract 15 seconds, and high-key scaling becomes steeper. |
The four Xal’atath’s Bargain variants work as follows:
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Bargain |
Mechanic |
Result |
|---|---|---|
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Ascendant |
Stop the Orbs of Ascendance with interrupts, crowd control, or displacement. |
Gain temporary Haste and movement speed. |
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Voidbound |
Break the Void Emissary’s shield and kill it before Dark Prayer empowers nearby enemies. |
Gain temporary Versatility and faster cooldown recovery. |
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Pulsar |
Soak the Void Pulsars tethered to players before they expire. |
Gain temporary Mastery and Leech. |
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Devour |
Remove Devouring Rift from every player by healing or using an eligible dispel. |
Gain temporary maximum health and Critical Strike. |
Lindormi's Guidance is the highlight of the entire expansion for me. It’ll ease newer and inexperienced players into the M+ system. They’ll be provided with visual guidance through the Dungeon for inexperienced tanks, allowing them to learn the mechanics and routes in real-time in-game, without using any external resources. Another thing to keep in mind is that every M+ level scales enemy health and damage numbers, starting with +14% on keystone level +3, going all the way to the +196% on +15 keystones. Obviously, if you’re good at the game, you won’t need this protection, but it’s a mini-goal that is fun to chase, at least for me.
Mythic+ Loot and Rewards
Difficulty progress is good and all, but we also want loot. And loot is what you get in M+ - with its ilvl progressing with difficulty. Besides the gear, you also get Crests of the tier associated with the Dungeon’s level. Here’s the ilvl you can expect to get:
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Keystone Level |
End of Dungeon |
Great Vault |
Crest Rewarded |
|---|---|---|---|
| +2 | 295 Champion 2/6 | 305 Hero 1/6 | Champion Mistcrest |
| +3 | 295 Champion 2/6 | 305 Hero 1/6 | Champion Mistcrest |
| +4 | 298 Champion 3/6 | 308 Hero 2/6 | Hero Mistcrest |
| +5 | 302 Champion 4/6 | 308 Hero 2/6 | Hero Mistcrest |
| +6 | 305 Hero 1/6 | 311 Hero 3/6 | Hero Mistcrest |
| +7 | 305 Hero 1/6 | 315 Hero 4/6 | Hero Mistcrest |
| +8 | 308 Hero 2/6 | 315 Hero 4/6 | Hero Mistcrest |
| +9 | 308 Hero 2/6 | 315 Hero 4/6 | Myth Mistcrest |
| +10+ | 311 Hero 3/6 | 318 Myth 1/6 | Myth Mistcrest |
As mentioned already, prioritize doing Dungeons you can actually get decent gear from. If your own key is leading you into a trash Dungeon, I urge you to try to ask your guildmates to run theirs or search for a PUG group in LFG. Who knows, you can find stable M+ buddies or even a whole team of reliable coordinated friends. You’re getting new keys from the weekly Vault, so running others is especially viable on the tail end of the reset week. You can check out other ways to gear yourself up in our how to gear up fast in Midnight guide.
Check out our other WoW Midnight articles: